Forced Passing
I find forced passing to be a very good thing, especially with larger fields. It gives cars behind an option for when the road is just too crowded.Problem
It can sometimes be just too hard to make that pass.Solution
Again a two-parter and again involving the previously discussed Balance proposal.The specific rule change is that the attacker in a pass can now use the racing line when passing.
The other change involves some of the forced passing die roll results: you can't lose wear from a random die-roll result. You can lose Balance instead, but losing wear late in a race is often just a spin in disguise.
Game Impact
I think allowing the attacker to use the line will allow for many more forced passing attempts. A lot of forced passing attempts come into play in corners and usually the attacker is only going to clear the defender by a space. Taking away their use of the line often means that they just can't pay for the corner.The impact of Balance on Forced Passing may be a bit of a wash. Cars with low Balance may be un-willing to take the chance on what will be a bad die roll for them. However, cars with higher Balance may be more willing to make the move as it is a roll that probably will not result in any loss of Balance.
Doug,
ReplyDeleteI think this change would be helpful in the current rule set as well. There have been several times that I could have attempted a forced pass, but did not because the loss of the line made it impossible. I think this change would be good for the game with or without skill and balance.