Friday, July 13, 2018

Organized Play 2018 Enters The Home Stretch at WBC

The World Boardgaming Championships arrive in a couple weeks which means we are getting ready to crown another CFR Organized Play Champion.

Stats are updated so that only races from WBC are left to account for.  Doug Galullo remains in the lead but his lead continues to shrink for reasons I explained back in May.

You can see total points for the top 13 here or see the complete rankings for all 131 currently ranked drivers.

By my count there are 9 drivers who definitely have a shot at passing Doug G with a win at the finals table at WBC and at least 2 more who are close enough that deflation might get them there.


Assumptions:
I am assuming that the finals will end up with an AFR+ around 2.00, each qualifying heat will have an AFR+ around 1.00, and the tournament at large will have a value of 1.83.  This assumes similar values to last year.

I am also assuming that the independent "demo" race being held at WBC does not have a huge impact on the event... although it could have some impact.


Calculating Potential Value for the Event
Based on assumptions above, a qualifying race win will be worth really close to 23 points.  A win at the finals will be worth 46 points for the race itself and 42 points for the tournament win.

But those are just raw points.  Remember that a driver's OP points is equal to their top 4 races and top 2 events by points.  For example, Don stands to gain 50 points at WBC.


If Don wins every race he enters at WBC. he would book 3 races worth 23 points each, 1 race worth 46 points, and 1 event worth 42 points.  That is only worth 50 points to Don because only the 46 point finals is more points than Don's current top 4 races and is only 23 points better.  The 42 point tournament is worth 27 points to Don as it is that much better than his current 2nd best tournament score.

But those 50 points are more than enough to potentially beat Doug who sits only 39 points ahead of Don. 


Who Needs to Do What to Have a Chance
First off, keep in mind that because all scores get re-adjusted after every race, scores can and will change a little even if a driver does not get a great result out of WBC... especially tournament related points.  So being close to closing the current gap to Doug G might be good enough and might not.

That said, the following drivers look like they can gain enough points just from qualifying for and winning the WBC finals. 

  • Don Tatum (would gain 50 points and is 39 behind)
  • Gianluca Lari (would gain 63 points and is 42 behind)
  • Chris Long (would gain 64 points and is 43 behind)
  • Michael Polcen (would gain 61 points and is 43 behind)
  • Chris Brandt (would gain 68 points and is 59 behind)
  • Dave Ling (would gain 76 points and is 68 behind)

Of the above, three might be able to pull off an OP title finishing 2nd in the WBC finals:
  • Gianluca Lari (would gain 44 points and is 42 behind)
  • Chris Long (would gain 45 points and is 43 behind)
  • Michael Polcen (would gain 42 points and is 43 behind)

The following four drivers might have to win a qualifying heat in addition to the finals in order to surpass Doug -- depending a bit on how scores get readjusted:
  • Gary Sturgeon (is 69 behind and would gain 71 points from just a Finals win and 76 if he also won a qualifier) 
  • Danilo Volpinari (is 72 behind and would gain 69 points from just a Finals win, 73 if he also won a qualifier, 76 if he also won two qualifiers)
  • Tim Baker (is 76 behind and would gain 79 points from just a Finals win and 90 if he also won a qualifier)

Mario and Jeff probably have to win two qualifiers on their way to a Finals win:

  • Mario Ales (is 73 behind and would gain 71 points from a Finals win and two qualifier wins)
  • Jeff Harrington (is 80 behind and would gain 80 points from a Finals win and a qualifier win and 82 if he also won a second qualifier)


What about Doug Galullo?
Obviously Doug has his destiny in his hands.  Winning the WBC finals guarantees him the OP title as well.

Second in the finals might also make it impossible for anyone to catch him -- adding 28 points to his total.  Third in the finals would net Doug 16 points which would probably knock many of the above drivers out of contention -- all except Gianluca Lari, Chris Long, and Michael Polcen. 

Fourth in the finals would only net Doug about 5 points -- enough to make the math harder in many of the close calls but not enough to keep one of the top competitors from winning WBC and snatching the title from him.  Same goes for a qualifying win without a top 4 finish at the finals which would net him about 2 points.


Everyone Else?
Everyone else, including 12th ranked Dave Ingraham, 14th ranked Tim Mossman, and everyone below that is probably out of contention for the OP title.   Even a newbie who shows up, wins 3 qualifying heats and the finals would "only" pick up 157 points.  Possibly good enough for second place in OP this year.


Caveats
Remember that scores are fluid in this system.  The value of older races change every time a new race is booked and compared to every other race already run. 

The numbers above include some rounding because I'm lazy.

If more people show up to WBC it could increase the value of the event itself and give more people a better shot at overtaking Doug (30 different drivers participated in WBC last year but 37 participated the year before).  Same goes if higher ranked drivers make the finals (last season included a pretty highly ranked set of drivers making that race worth a good bit).

If fewer people show up to WBC it will make the event worth less in total and make it harder for people to over take Doug.  Same goes if the finals includes fewer highly ranked drivers.

Tuesday, July 3, 2018

Ways to Create Space for Signaling in Games

Hot on the heels (for me) of my previous post about "Game of Strategy" (June 1: Design Pattern: Repeat Play Within A Single Game) I just finished reading chapters 9 and 10.  OK, I mostly skim read.  Chapter 9 on uncertainty and information was interesting but I did not feel the connection to game design as strongly as some past chapters.  Chapter 10 on strategic moves had some really interesting core ideas and LOTS of examples... that I started skipping. 

Look, if I'm going to finish this book any time soon I've got to make some compromises.

by Delapouite via game-icons.net
What is Signalling Again?
Signalling is something that the book discussed back in the first couple of chapters.  I talked about it a bit here.

Signaling is when you say or do something that implies your intent for the future.  It can be anything from an absolute guarantee that you will do X to a completely untrustworthy proclamation.

Chapter 10 talked a lot about signaling and strategic choices around signalling.  Parts of chapter 9 also delved deeper into signaling.

Why Do We Like Signaling?
I think signaling provides some really interesting strategic opportunities.  Social deduction games are an entire genre of around signaling.  Werewolf and The Resistance and their kin are built around trying to signal which team you are on -- either in truth or not.  Sometimes the signalling is all in the table talk but often there are mechanics that act as signals too.

Why does signaling have such value?  It gets to the core of what makes a game.  Remember that this book defines a strategic game in large part by having two or more participants who are aware of the impact their choices have on each other.  Signaling messes with that awareness and can add depth to the simplest of games.

Just think about Werewolf.  This is a game whose only required component is a small deck of cards -- from which you get 1 card each for the whole game.  Werewolf also has very, very few mechanics.  After set-up you basically have two things to do: talk and then decide who to hang.  That's it.  And yet this is a game that defines a genre and a game publisher.

Now lets look at three things that I think can be captured in game mechanics and generate space for signalling.

by Delapouite via game-icons.net
1) Partially Aligned Interests

In Chapter 9, the authors talk a lot about talk as a signal.  The big take-away is that talk's value as a signal is related to how aligned the interests of the participants are.  

If the players have perfectly aligned interests (and know it) their talk is a pretty reliable signal.  Think co-op games.  If the players' interests are completely competitive then talk is completely unreliable and best ignored as a signal.  But that leaves an interesting space in the middle -- a situation the authors term partially aligned interests.

Dead of Winter is a decent example of this.  In Dead of Winter, most players a shared public object and a unique secret objective.  So one goal is shared with the group and yet the other goal is not shared and sometimes those two goals are in conflict.  This creates an interesting dynamic where apparently sub-optimal plays can either be willful sabotage (there can be traitors), bad luck (they just don't have the cards to help), or prioritization of the player's second goal.


by Quoting via game-icons.net
2) Voluntarily Reducing Your Freedom of Action

The end of chapter 10 had a great section on ways to add credibility to your signals.

The first main category was reducing your freedom of action.  This harkens back to their old example of the game of chicken.  If the driver of one car throws her steering wheel out of the car, you know she isn't turning.  She is committed to going straight and you better turn.

I can't think of any games that really use this idea mechanically but I feel like this would be really interesting.  What if a game gave a significant advantage to the player who went first, but that player had significantly fewer options on their turn?

Hmmm...


by Delapouite via game-icons.net
3) Public Betting on Outcomes

The second big category in this section was entitled changing your payoffs.  This is something I do have some good examples for.  Nearly every horse racing game has you bet on different horses.  Sometimes publicly, sometimes not, sometimes semi-publicly.

Titan: The Arena is a good old-school example.  In Titan Arena you bet on various monsters that may or may not last the round.  Obviously that action changes your incentive to have that creature win and strongly signals that you will and can do things to keep the creature around.

Further Discussion
I'm behind in my listening to the podcasts by Messrs. Aaron, Austin, and Paul on these topics.  Here they talk about Chapter 9... here Chapter 10.  

I'm going to go do that now, in fact.