Wednesday, November 30, 2016

Rouen Design is Done

Apparently when I said I was going to remove some of the racing lines, I meant all of the them.  Lines can be interesting, but it was breaking up the flow of this track -- making it harder to stay with the car next to you through corners.

I also tweaked each the corners I removed lines from.  In the first corner I made the outside lane 120 to match the middle lane -- again giving drivers more options.  In the second corner I made the outside lane 120 -- again making each lane more valid.  I also thinned the track here -- more in keeping with what I think makes sense in this part of the track.  Corners 4 and 5, I made 80 in both the inside and outside lanes.  This still makes the inside lane best, but makes it easier to pass people going through the corner without a line.

I widened a couple of places.  The two spaces after Samson is now 3 wide to make it easier to run that corner with speed without worrying about the cars in front of you.  Later I also made D132 3-wide -- providing the same benefit in that corner.  I also made the 3-wide part of Gresil extend a space more into the corner.  Now the last row completely lines up so you could switch lanes in that last row, although I doubt that will come up much.

I added a space between the final two corners.  By separating them more I wanted to make it harder for a car without wear to easily run both at the end of a race.  Hopefully also making it easier for a late charging car with wear to make up ground.

But the biggest change was at Nouveau Monde.


The corner remained 3-wide as did the two rows before and a single row after.  But the corner itself changed.  The entrance is no longer staggered and I the outside lane is now 60 which makes it less then terrible -- not great but not terrible.  The inside is still the best way through the corner, but its now easier to catch people here.

I'm happy with how this track turned out and look forward to seeing it tested in earnest soon.  Now I just need to clean it up and polish it.

Thursday, November 17, 2016

Rouen Track Iteration

After a couple test laps, I decided that a couple of the straights needed to be a little longer.  The first 3-wide straight was 9 spaces.  Making it 10, means that a 200 top can actually use that straight.  I also added 2 spaces between the Paradia corner (last one on the track) and the start / finish line.  I wanted to give more room for the sprint across the finish line at the end of a race.  To balance the track out I added a space to the straight right before Greisel.

I also went in and ended the 3-wide after the first corner onto D938 (this corner does not really have a name but I've borrowed the name of the road it turns onto).  This required some changes to the next corner and the hairpin.

Here's iteration 2.

After a couple more text laps with more cars, I've decided that there are some places I want to widen the track in order to make passing easier in certain places.  I may also shorten or remove some lines from some corners.

Well, progress is being made.  I'll update again after more testing.

Monday, November 14, 2016

Rouen Championship Formula Racing Circuit Construction Begins

I am in the process of building 3 older tracks for the Redscape Championship Formula Racing PBeM.  The series participants voted on which historical European tracks they'd like to see.  First up is Rouen.  This French track hosted only 4 Grand Prix between 1957 and 1968 but gained a reputation as a track along the lines of the revered Spa-Francorchamps.

Working on these older tracks involves a lot more guesswork on my part.  I don't have the kind of comprehensive speed trap and corner speed data that I can usually find for modern tracks.  But YouTube has been a god-send.

Here is a great video from 1962 that really helped me figure out what was a corner and what was not a corner and relative speeds for those corners.

Here is a lovely map of the circuit on (love that site).  As I mentioned above, I am modeling the newer, longer 1957 version of the track.  I'll probably work up the 1952 version at some point, but only 1 Grand Prix was run on that iteration so I'll do it another time.

Here is what I have so far.

I'm roughly 4 spaces short from my initial target.  I'll see as I test if I need to add some spaces somewhere.  I'm also going to have to think about width.  The track is clearly pretty narrow until the road widens coming out of GrĂ©sil.  My initial thought of running 3-wide from the start through Nouveau Monde is clearly wrong historically, but the 3rd lane of the 3 involved corners is basically run-off.  As I test with more cars I may thin that out and see what happens.

Thursday, November 10, 2016

New Sepang Track for Championship Formula Racing

Sepang has been one of my favorite tracks for Championship Formula racing since I built it.  This year, the F1 track underwent some updates mostly to things that are important in real life but did not functionally change the profile of the track, except in the final hairpin.

Below is a great video that shows what they did and the anticipated changes to the racing line.

Now, I've never had a problem with how the CFR version of this corner worked but this gave me an excuse to re-profile Sepang for CFR and thus the special 2016 version of Sepang is born.  The track is exactly the same as its earlier iteration until the last corner.

Sepang 1999
Sepang 2016

The 2016 version of this final corner has only one racing line through the middle lane and a longer effective corner.  The inside lane is normally going to be the worst approach through the corner -- reflecting the new banking inside the corner.  But if you hit that first space you can accelerate coming out of the corner and down off the banking.  The line is the best way through the corner, but sometimes it is better to stay on the gas and use the outside lane that allows for later braking.

The 1999 version of Sepang had two racing lines and a staggered entry that made it advantageous to line up as far inside as you could before the corner.  In many CFR corners it is better to take a longer lane through a corner if you can take it faster because you get to move before slower moving peers (in addition to other benefits).  But this staggered entry meant you could dive inside and be guaranteed to move before faster competition slightly behind you.

I plan to race the 2016 version of Sepang early 2017 at Winter Games Fest in Rockville if you happen to be in the area.

Tuesday, September 20, 2016

Silverstone 2010 to be Raced at Congress of Gamers

I want to do something a little different this weekend and run an odd, one-off F1 track.  The 2010 F1 Grand Prix at Silverstone used the modern layout but the previous year's start/finish line (PDF track map)... something I've never run before in CFR.

In 2010 a good chunk of Silverstone was redone but the new pit area was not complete so they ran the race using the old pits and start/finish line.  The modern version of Silverstone was not run using its existing start/finish line until 2011.

If that sounds fun or you don't care about the track and just want to race, come by Congress of Gamers in Rockville, MD on Saturday.  The race will be at 10:30 AM Saturday September 24th.  CoG is a great deal.  If you pre-register you can go both days for $20 and its not much more at the door.  Kids 16 or under are just $5.

Friday, September 2, 2016

Live CFR Race Scheduled for Congress of Gamers

I will run a CFR race on the big tracks in Rockville, MD later this month at the Congress of Gamers.  CoG is a fun little convention near where I live.  I went last year for the first time and brought CFR then too.

The CFR race will be at 10:30 AM Saturday September 24th.  CoG is a great deal if you pre-register you can go both days for $20.  Kids 16 or under are just $5.

I'll be bringing the big 1/64th scale tracks.  We'll use the core rules, and the race will qualify for driver rankings, BUT very rookie friendly.  Get there a little before 10:30 and I'll teach you to play.  Sit near me during the race and I'll help you out during the race as well.

Friday, July 15, 2016

Championship Formula Racing Driver Rankings 2016

Before every WBC for the last many years, I've constructed a driver ranking.  Originally I did this on the sly just so I could seed qualifying fields on the fly and the event.  Now its a big publicized thing I put on the web.  Next year it might well have some role in official organized play for CFR.

Quick top 10 view on the right, full driver rankings and explanation and history on the CFR pages.

A quick refresher:

A driver's rankings is a score that is the sum of their:
1) 4 best races over the last 4 years
2) 2 best tournaments/events over the last 4 years
3) average points per race
4) average points per event

Unpacking these things:

1) Each race that a driver participates in generates them some number of points if they finished 9th or better.  Those points are then increased or decreased based on the level of competition in that race.  So a win against better / more drivers is worth more points.  A driver's top 4 races based on points is the largest bit of a driver's ranking score.  4 race wins against average competition would be worth 92 points.  9 different drivers did better than that.

2) Each driver's final finish in an event or tournament grants them points if they finished in the top 9 drivers in that event.  Effectively events are scored exactly like individual races.  But we only count the top 2 event scores.  The fact that events are now adjusted based on the competition (of the top 12 participants) is new this year.

3 and 4 should be pretty self explanatory now.

Some Notes:

* Terry Schulz (ie. my dad) is still #1 but has been sitting on his laurels and will likely drop precipitously next year when his great WBC run of 2012 falls off the rankings.
* Biggest rise in the rankings was Tim Baker who moved up 43 spots from 69th to 26th.
* Biggest rise in the top 10 was last year's WBC champ Mike Aubuchon who rose from 13th to 5th.
* Chris Long missed out on the top spot this ranking by less than 1 point.
* Will Kenard leads everyone in races with 42... 10 more than the next guy.