I finally have a first draft of the core rules for Championship Formula Racing.
PDF Here
I'm not sure that this is the right format for the rules. I am contemplating creating a version that outlines only the core-core rules and pushes exceptions and edge cases off to the back of the rules. There are a good number of edge cases in this game.
For those familiar with the WBC style rules there will be few surprises. Perhaps the only two things I added in this draft is a revised grid system that spreads cars out a bit with smaller fields plus I tweaked the tie-breaker roll for pole to allow you to spend skill there as well.
Not a change, but I also came up with a method for using cards to set-up your car at the beginning of the race. This creates a completely reusable system for car set-up.
If you have any thoughts on this version, either in substance or in clarity, please let me know.
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